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June 28, 2026 · View on GitHub
Color quantization with perceptual masking. Reduces truecolor images to 256-color indexed palettes in OKLab space, using butteraugli-inspired adaptive quantization (AQ) weights to concentrate palette entries where human vision is most sensitive. Pure Rust, #![forbid(unsafe_code)], no_std + alloc, with runtime SIMD dispatch.
quantette's k-means mode leads on per-pixel metrics (highest SSIMULACRA2, lowest DSSIM). imagequant consistently looks best to the human eye, even when slightly behind on the numbers. zenquant focuses on file size — the advantage is less obvious when paired with zenpng's aggressive compression, but grows at faster encode speeds or with typical codecs like the png crate.
Quick start
[dependencies]
zenquant = "0.1.3"
rgb = "0.8.53" # input pixels are typed: &[rgb::RGB<u8>] / &[rgb::RGBA<u8>]
use zenquant::{QuantizeConfig, OutputFormat};
use rgb::FromSlice; // brings `as_rgb` into scope (zero-copy reinterpret)
// `rgb_bytes` is width * height * 3 interleaved RGB8 bytes from your decoder.
let pixels: &[rgb::RGB<u8>] = rgb_bytes.as_rgb();
let config = QuantizeConfig::new(OutputFormat::Png);
let result = zenquant::quantize(pixels, width, height, &config).unwrap();
let palette = result.palette(); // &[[u8; 3]] — one sRGB entry per palette color
let indices = result.indices(); // &[u8] — one palette index per pixel, row-major
What it does
Most quantizers treat every pixel equally. zenquant spends palette entries on smooth gradients, skin tones, and other regions where banding is visible — and wastes fewer entries on noisy textures where the eye can't tell the difference.
The pipeline: histogram in OKLab → median cut → k-means refinement with AQ weights → format-aware palette sorting → adaptive Floyd-Steinberg dithering → optional Viterbi DP for run-length optimization.
Usage
Input pixel types
quantize and quantize_rgba take typed pixel slices, not a raw &[u8]
byte buffer:
pub fn quantize(pixels: &[rgb::RGB<u8>], width: usize, height: usize, config: &QuantizeConfig)
-> Result<QuantizeResult, QuantizeError>;
pub fn quantize_rgba(pixels: &[rgb::RGBA<u8>], width: usize, height: usize, config: &QuantizeConfig)
-> Result<QuantizeResult, QuantizeError>;
The element types rgb::RGB<u8> / rgb::RGBA<u8> are re-exported as
zenquant::RGB / zenquant::RGBA. If you already hold a flat Vec<u8> (3 bytes
per RGB pixel, 4 per RGBA), reinterpret it in place with the rgb crate's
FromSlice adapter — no copy, no allocation:
use rgb::FromSlice; // brings `as_rgb` / `as_rgba` into scope
// RGB: width * height * 3 bytes
let pixels: &[rgb::RGB<u8>] = rgb_bytes.as_rgb();
// RGBA: width * height * 4 bytes
let pixels_rgba: &[rgb::RGBA<u8>] = rgba_bytes.as_rgba();
Add rgb = "0.8.53" (the same rgb crate zenquant depends on) as a direct
dependency so these element types — and the FromSlice adapter — are in scope.
Quantize RGBA (GIF with transparency)
use zenquant::{QuantizeConfig, OutputFormat};
use rgb::FromSlice;
// `rgba_bytes` is a Vec<u8> of width * height * 4 bytes
let pixels: &[rgb::RGBA<u8>] = rgba_bytes.as_rgba();
let config = QuantizeConfig::new(OutputFormat::Gif);
let result = zenquant::quantize_rgba(pixels, width, height, &config).unwrap();
// Reading the result:
let palette: &[[u8; 3]] = result.palette(); // sRGB triples
let palette_rgba: &[[u8; 4]] = result.palette_rgba(); // same entries, with alpha
let indices: &[u8] = result.indices(); // one index per pixel, row-major
// Binary transparency: one palette entry reserved for transparent pixels
if let Some(idx) = result.transparent_index() { // Option<u8>
// pixels with alpha == 0 map to this index
}
palette() returns &[[u8; 3]] even on the RGBA path; use palette_rgba()
(&[[u8; 4]]) when you need the per-entry alpha, or alpha_table()
(Option<Vec<u8>>) for a PNG tRNS chunk.
Write an indexed PNG
use zenquant::{QuantizeConfig, OutputFormat};
use rgb::FromSlice;
let pixels: &[rgb::RGB<u8>] = rgb_bytes.as_rgb();
let config = QuantizeConfig::new(OutputFormat::Png);
let result = zenquant::quantize(pixels, width, height, &config).unwrap();
let mut encoder = png::Encoder::new(file, width as u32, height as u32);
encoder.set_color(png::ColorType::Indexed);
encoder.set_depth(png::BitDepth::Eight);
encoder.set_palette(result.palette().iter().flat_map(|c| *c).collect::<Vec<_>>());
if let Some(trns) = result.alpha_table() {
encoder.set_trns(trns);
}
let mut writer = encoder.write_header().unwrap();
writer.write_image_data(result.indices()).unwrap();
Shared palette for animations
Build one palette from multiple frames, then remap each frame against it:
use zenquant::{QuantizeConfig, QuantizeError, OutputFormat, ImgRef};
let config = QuantizeConfig::new(OutputFormat::Gif);
// `frame_data` is a slice of per-frame RGBA pixel buffers: &[&[rgb::RGBA<u8>]]
// (use `rgb::FromSlice::as_rgba` to get each &[rgb::RGBA<u8>] from a Vec<u8>).
// Build a shared palette from representative frames:
let frames: Vec<ImgRef<'_, rgb::RGBA<u8>>> = frame_data.iter()
.map(|f| ImgRef::new(f, width, height))
.collect();
let shared = zenquant::build_palette_rgba(&frames, &config).unwrap();
// Remap each frame
for frame_pixels in &frame_data {
let result = shared.remap_rgba(frame_pixels, width, height, &config).unwrap();
// result.palette() is the same across all frames
// result.indices() is frame-specific
}
For animation encoders (APNG, GIF), you can enforce per-frame quality with with_min_ssim2 on the remap config. Frames that fail the quality floor return QualityNotMet, letting the encoder decide whether to fall back to truecolor for that frame:
let remap_config = QuantizeConfig::new(OutputFormat::Png)
.with_min_ssim2(75.0);
for frame_pixels in &frame_data {
match shared.remap_rgba(frame_pixels, width, height, &remap_config) {
Ok(result) => {
let ssim2 = result.ssimulacra2_estimate().unwrap();
// encode as indexed
}
Err(QuantizeError::QualityNotMet { min_ssim2, achieved_ssim2 }) => {
// this frame needs truecolor (wanted `min_ssim2`, got `achieved_ssim2`)
}
Err(e) => panic!("{e}"),
}
}
Quality targets
Specify quality in SSIMULACRA2 units instead of manually tuning compression knobs. zenquant auto-selects the internal quality preset, dither strength, and run priority to maximize compression while staying above your target.
use zenquant::{QuantizeConfig, OutputFormat};
// Auto-tune compression: stay above SSIM2 80, compress as hard as possible
let config = QuantizeConfig::new(OutputFormat::Png)
.with_max_colors(256)
.with_target_ssim2(80.0);
let result = zenquant::quantize(&pixels, width, height, &config).unwrap();
// Quality metrics are computed automatically when a target is set
let ssim2 = result.ssimulacra2_estimate().unwrap(); // 0–100, higher = better
let ba = result.butteraugli_estimate().unwrap(); // 0+, lower = better
Set a hard quality floor with with_min_ssim2. Returns QuantizeError::QualityNotMet if the result falls below — useful for animation encoders that need to decide per-frame whether to fall back to truecolor:
use zenquant::{QuantizeConfig, QuantizeError, OutputFormat};
let config = QuantizeConfig::new(OutputFormat::Png)
.with_max_colors(256)
.with_min_ssim2(75.0);
match zenquant::quantize(&pixels, width, height, &config) {
Ok(result) => { /* quality met, use indexed */ }
Err(QuantizeError::QualityNotMet { min_ssim2, achieved_ssim2 }) => {
// Fall back to truecolor for this frame
}
Err(e) => { /* other error */ }
}
Quality metrics and with_min_ssim2 enforcement also work on the remap() path, so you get per-frame quality measurement when using shared palettes for animation.
Quality presets
use zenquant::Quality;
// Fast — ~30ms for 512x512. No AQ masking or k-means refinement.
let config = QuantizeConfig::new(OutputFormat::Png).with_quality(Quality::Fast);
// Balanced — ~60ms. AQ masking + 2 k-means iterations.
let config = QuantizeConfig::new(OutputFormat::Png).with_quality(Quality::Balanced);
// Best — ~120ms. AQ masking + 8 k-means iterations + Viterbi DP. (default)
let config = QuantizeConfig::new(OutputFormat::Png).with_quality(Quality::Best);
When target_ssim2 is set, it overrides the quality preset, run priority, and dither strength with auto-tuned values based on calibrated compression tier data.
Output formats
The OutputFormat controls palette sorting and dither tuning for each format's compression algorithm:
Gif— LZW compression. Delta-minimize palette sort + post-remap frequency reorder. Binary transparency.Png— Deflate + scanline filters. Luminance sort for spatial locality. Full alpha via tRNS.WebpLossless— VP8L delta palette encoding. Delta-minimize sort.PngJoint— likePng, plus a post-pass that jointly picks palette indices and PNG filter types per scanline to shrink the deflate stream while staying within each pixel's perceptual tolerance. Requires thejointfeature.PngMinSize— minimum-file-size PNG: position-deterministic blue-noise dither at very low strength, aggressive run extension, and joint optimization. Requires thejointfeature.
Resource limits
quantize/quantize_rgba allocate several full-image scratch buffers sized from the input dimensions. To bound that, every config carries a pixel-count cap, checked before any allocation:
use zenquant::{QuantizeConfig, QuantizeError, OutputFormat};
// Default cap is 120 MP (admits ~108 MP photos). Tighten or disable it:
let config = QuantizeConfig::new(OutputFormat::Png)
.with_max_pixels(Some(64 * 1024 * 1024)); // 64 MP
// .with_max_pixels(None) // disable the cap entirely
match zenquant::quantize(&pixels, width, height, &config) {
Err(QuantizeError::TooManyPixels { pixels, max }) => {
// width * height (`pixels`) exceeded `max`
}
_ => {}
}
Cooperative cancellation
For long-running quantization (large images at Quality::Best), quantize_with_stop and quantize_rgba_with_stop take an enough::Stop token and abort the k-means and Viterbi loops promptly when it fires, returning QuantizeError::Cancelled:
use zenquant::{QuantizeConfig, QuantizeError, OutputFormat};
let stop = /* any &dyn enough::Stop, e.g. a deadline or a shared flag */;
match zenquant::quantize_with_stop(&pixels, width, height, &config, stop) {
Ok(result) => { /* finished before cancellation */ }
Err(QuantizeError::Cancelled(reason)) => { /* stop fired */ }
Err(e) => { /* other error */ }
}
Benchmarks
Averaged over 50 images from three corpora (CID22, CLIC 2025, screenshots). All quantizers configured for 256 colors with default dithering. PNG sizes use aggressive deflate via zenpng. Sorted by DSSIM. Methodology and reproduction: benchmarks/README.md.
| Quantizer | Butteraugli | SSIMULACRA2 | DSSIM | PNG size | GIF size | ~ms |
|---|---|---|---|---|---|---|
| quantette (k-means) | 3.86 | 83.9 | 0.00050 | 616 KB | 799 KB | 265 |
| imagequant s1 d100 | 4.10 | 82.2 | 0.00056 | 637 KB | 848 KB | 546 |
| imagequant s4 d100 | 4.39 | 81.9 | 0.00057 | 640 KB | 854 KB | 315 |
| zenquant (Best) | 3.17 | 82.9 | 0.00058 | 586 KB | 764 KB | 542 |
| imagequant s1 d50 | 4.15 | 82.0 | 0.00060 | 627 KB | 836 KB | 465 |
| zenquant (Balanced) | 3.21 | 82.9 | 0.00064 | 579 KB | 751 KB | 453 |
| zenquant (Fast) | 3.29 | 82.6 | 0.00069 | 582 KB | 749 KB | 321 |
| quantizr | 4.44 | 79.7 | 0.00098 | 584 KB | 764 KB | 544 |
| color_quant | 8.96 | 72.1 | 0.00141 | 625 KB | 841 KB | 180 |
Lower butteraugli/DSSIM = better. Higher SSIMULACRA2 = better. Smaller file size = better. Numbers are from the 2026-03-04 comparison run; see the benchmarks doc for environment, competitor versions, and the exact command.
Interactive visual comparison (9 configurations of 5 quantizers, 50 images) — slider, diff, and zoom views with per-image metrics. Keyboard shortcuts: 1 = original, 2–0 = variants.
zenquant's advantage is most visible on images with smooth gradients and subtle color transitions, where AQ masking prevents banding that other quantizers miss.
Reproduce the benchmarks
cargo run --example quantizer_comparison --release -- gb82-sc,cid22,clic2025 /tmp/output 20
The comparison tool generates an interactive HTML report with cached results. Add --benchmark for rigorous timing (single-thread, warm-up + min-of-5 runs, I/O outside the timed region). See benchmarks/README.md for the full methodology.
Integration
zenquant is used as the default quantizer in:
- zenpng — PNG/APNG codec (
features = ["quantize"]) - zengif — GIF codec (
features = ["zenquant"]) - zenwebp — WebP codec (
features = ["quantize"])
Features
std(default) — enablesstdon archmage/magetypes for platform-optimized mathjoint— joint deflate+quantization optimization for PNG (OutputFormat::PngJoint/PngMinSize)_dev— exposes internal modules for profiling (not public API)
Always no_std + alloc. Uses core::error::Error. SIMD acceleration (AVX2+FMA, NEON, WASM SIMD128) via archmage with automatic scalar fallback. Fully functional without std.
The minimum supported Rust version (MSRV) is 1.92.
AI-Generated Code Notice
Developed with Claude (Anthropic). Not all code manually reviewed. Review critical paths before production use.
License
Dual-licensed: AGPL-3.0 or commercial.
I've maintained and developed open-source image server software — and the 40+ library ecosystem it depends on — full-time since 2011. Fifteen years of continual maintenance, backwards compatibility, support, and the (very rare) security patch. That kind of stability requires sustainable funding, and dual-licensing is how we make it work without venture capital or rug-pulls. Support sustainable and secure software; swap patch tuesday for patch leap-year.
Your options:
- Startup license — $1 if your company has under $1M revenue and fewer than 5 employees. Get a key →
- Commercial subscription — Governed by the Imazen Site-wide Subscription License v1.1 or later. Apache 2.0-like terms, no source-sharing requirement. Sliding scale by company size. Pricing & 60-day free trial →
- AGPL v3 — Free and open. Share your source if you distribute.
See LICENSE-COMMERCIAL for details.
Image tech I maintain
| Codecs ¹ | zenjpeg · zenpng · zenwebp · zengif · zenavif · zenjxl · zenbitmaps · heic · zentiff · zenpdf · zensvg · zenjp2 · zenraw · ultrahdr |
| Codec internals | zenjxl-decoder · jxl-encoder · zenrav1e · rav1d-safe · zenavif-parse · zenavif-serialize |
| Compression | zenflate · zenzop · zenzstd |
| Processing | zenresize · zenquant · zenblend · zenfilters · zensally · zentone |
| Pixels & color | zenpixels · zenpixels-convert · linear-srgb · garb |
| Pipeline & framework | zenpipe · zencodec · zencodecs · zenlayout · zennode · zenwasm · zentract |
| Metrics | zensim · fast-ssim2 · butteraugli · zenmetrics · resamplescope-rs |
| Pickers & ML | zenanalyze · zenpredict · zenpicker |
| Products | Imageflow image engine (.NET · Node · Go) · Imageflow Server · ImageResizer (C#) |
¹ pure-Rust, #![forbid(unsafe_code)] codecs, as of 2026
General Rust awesomeness
zenbench · archmage · magetypes · enough · whereat · cargo-copter