Debug.md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework
Debug Class
Functionality for debugging
public static class Debug
Inheritance System.Object ๐ก Debug
Methods
- AddOnScreenMessage(int, float, System.Drawing.Color, string)
- ClearOnScreenMessages()
- DrawBox(System.Numerics.Vector3, System.Numerics.Vector3, System.Numerics.Quaternion, System.Drawing.Color, bool, float, byte, float)
- DrawCapsule(System.Numerics.Vector3, float, float, System.Numerics.Quaternion, System.Drawing.Color, bool, float, byte, float)
- DrawCone(System.Numerics.Vector3, System.Numerics.Vector3, float, float, float, int, System.Drawing.Color, bool, float, byte, float)
- DrawCylinder(System.Numerics.Vector3, System.Numerics.Vector3, float, int, System.Drawing.Color, bool, float, byte, float)
- DrawLine(System.Numerics.Vector3, System.Numerics.Vector3, System.Drawing.Color, bool, float, byte, float)
- DrawPoint(System.Numerics.Vector3, float, System.Drawing.Color, bool, float, byte)
- DrawSphere(System.Numerics.Vector3, float, int, System.Drawing.Color, bool, float, byte, float)
- Exception(System.Exception)
- FlushPersistentLines()
- Log(UnrealEngine.Framework.LogLevel, string)