PlayerController-GetHitResultAtScreenPosition(Vector2_CollisionChannel_Hit_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PlayerController

PlayerController.GetHitResultAtScreenPosition(System.Numerics.Vector2, UnrealEngine.Framework.CollisionChannel, UnrealEngine.Framework.Hit, bool) Method

Retrieves the first blocking hit from the position on the screen

public bool GetHitResultAtScreenPosition(in System.Numerics.Vector2 screenPosition, UnrealEngine.Framework.CollisionChannel traceChannel, ref UnrealEngine.Framework.Hit hit, bool traceComplex=false);

Parameters

screenPosition System.Numerics.Vector2

traceChannel CollisionChannel

hit Hit

traceComplex System.Boolean

Returns

System.Boolean
true on success