Hit.md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework
Hit Struct
A trace hit
public struct Hit :
System.IEquatable<UnrealEngine.Framework.Hit>
Implements System.IEquatable<Hit>
Properties
- BlockingHit
- Distance
- ImpactLocation
- ImpactNormal
- Location
- Normal
- PenetrationDepth
- StartPenetrating
- Time
- TraceEnd
- TraceStart
Methods
- Equals(object)
- Equals(UnrealEngine.Framework.Hit)
- GetActor()
- GetHashCode()
- ToString()
- ToString(System.IFormatProvider)