SpringArmComponent-GetSocketOffset(Vector3).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SpringArmComponent
SpringArmComponent.GetSocketOffset(System.Numerics.Vector3) Method
Retrieves offset at the end of the spring arm, can be used instead of the relative offset of the attached component to ensure the line trace works as desired
public void GetSocketOffset(ref System.Numerics.Vector3 value);
Parameters
value System.Numerics.Vector3