SpringArmComponent.md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework
SpringArmComponent Class
A component that maintains its children at a fixed distance from the parent, but will retract the children if there is a collision, and spring back when there is no collision
public class SpringArmComponent : UnrealEngine.Framework.SceneComponent
Inheritance System.Object ๐ก ActorComponent ๐ก SceneComponent ๐ก SpringArmComponent
Constructors
Properties
- CameraLagMaxDistance
- CameraLagMaxTimeStep
- CameraLagSubstepping
- CameraPositionLag
- CameraPositionLagSpeed
- CameraRotationLag
- CameraRotationLagSpeed
- CollisionTest
- DrawDebugLagMarkers
- InheritPitch
- InheritRoll
- InheritYaw
- IsCollisionFixApplied
- ProbeChannel
- ProbeSize
- TargetArmLength
- UsePawnControlRotation
Methods
- GetDesiredRotation()
- GetDesiredRotation(System.Numerics.Quaternion)
- GetSocketOffset()
- GetSocketOffset(System.Numerics.Vector3)
- GetTargetOffset()
- GetTargetOffset(System.Numerics.Vector3)
- GetTargetRotation()
- GetTargetRotation(System.Numerics.Quaternion)
- GetUnfixedCameraPosition()
- GetUnfixedCameraPosition(System.Numerics.Vector3)
- SetSocketOffset(System.Numerics.Vector3)
- SetTargetOffset(System.Numerics.Vector3)