SpringArmComponent-SetSocketOffset(Vector3).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SpringArmComponent
SpringArmComponent.SetSocketOffset(System.Numerics.Vector3) Method
Sets offset at the end of the spring arm, can be used instead of the relative offset of the attached component to ensure the line trace works as desired
public void SetSocketOffset(in System.Numerics.Vector3 value);
Parameters
value System.Numerics.Vector3