SpringArmComponent-SetSocketOffset(Vector3).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SpringArmComponent

SpringArmComponent.SetSocketOffset(System.Numerics.Vector3) Method

Sets offset at the end of the spring arm, can be used instead of the relative offset of the attached component to ensure the line trace works as desired

public void SetSocketOffset(in System.Numerics.Vector3 value);

Parameters

value System.Numerics.Vector3

Contents

  1. 0.1UnrealEngine.Framework.SpringArmComponent
  2. 1SpringArmComponent.SetSocketOffset(System.Numerics.Vector3) Method