π¬ Creative Director Skill
May 1, 2026 Β· View on GitHub
π·πΊ Π§ΠΈΡΠ°ΡΡ Π½Π° ΡΡΡΡΠΊΠΎΠΌ
Created in collaboration with Paul Deadcough.
An AI creative director that generates advertising concepts using world-class methodologies, scores them against Cannes/D&AD-calibrated criteria, recursively refines until the quality threshold is reached, and calibrates every idea against a library of 571 legendary campaigns to detect saturation and ensure originality.
Not a brainstorming toy. A structured creative process that mirrors how top agencies (Droga5, Wieden+Kennedy, Mother) actually work β insight before ideas, methodology over free association, honest evaluation over flattery, calibration against the canon over invention from zero.
What's New in v2.0
- 571-case library with full Insight / Mechanic / Why-it-worked / Steal structure on every card
- 17-axis frontmatter schema β every card tagged across pattern (P01-P18), industry, format, emotion (Tier 1/2/3), budget, idea_type (Pollard 7-level), awards, and more
- 6 MOCs (Maps of Content) for fast lookup by pattern, emotion, format, industry, budget, and chronological index
- 4-point case library integration in workflow β priming before generation, originality empirical cap, RESTART case-soaking, pattern calibration before exit
- 3 maintenance scripts (Python via
uv) β schema validation, MOC generation, graph wikilinks - Pollard 7-level idea taxonomy replacing the previous 3-level system
- 3-tier emotion hierarchy with 30+ specific emotion values
- Activation toolkit with 9 formats and the Non-advertising vs Execution test
- Pre-Mortem template before final delivery
Quality reviewed via skill-conductor: 41/50 production-grade (Discovery 7/10, Clarity 9/10, Efficiency 7/10, Robustness 8/10, Completeness 10/10).
What It Does
Feed it a brief in any format β text, voice transcript, PDF, raw notes β and it runs a full creative cycle:
- INTAKE β extracts the brief's DNA: product, audience, objectives, constraints + classifies the required idea level using Pollard 7-level taxonomy (business / brand / tagline / advertising / campaign / non_advertising / execution)
- INSIGHT β mines consumer insights using 7 proven techniques (Mark Pollard, JTBD, Tension Spotting, HMW, Abstraction Laddering)
- IDEATION β primes against the canon (scans 5-7 cases from the relevant MOC), then generates 8-12 ideas using 3 methods from different categories (structural Γ associative Γ disruptive), rotating between 20+ methodologies, with a Tension test on each
- EVALUATE + REFINE β scores against 6 weighted criteria + HumanKind + Grey Scale, then recursively improves; Originality is capped empirically by case-library saturation (3+ canonical cases of the same mechanic β cap at 7); when stuck, RESTARTs through case-soaking (read 8-12 canonical cards, remix allowed); Pattern Calibration + Pre-Mortem before exit
- ARTICULATE β outputs in a presentation-ready format (one-pager, top-3, campaign platform, or quick response)
You can also enter at any phase: jump to insight mining, evaluate an existing idea, or generate concepts from a known insight.
Why This Exists
Most AI "creative" tools generate ideas by free association β producing volume without structure. The result: hundreds of mediocre concepts that nobody can evaluate, often unknowingly recycling work that already exists.
This skill enforces the discipline that separates award-winning work from filler:
- Insight-first β no ideation without a validated consumer tension
- Structural methods β SIT, TRIZ, SCAMPER, Bisociation, Synectics, not "give me 10 ideas"
- Empirical originality β every idea is checked against 571 real campaigns; if 3+ canonical cases use the same mechanic, originality is capped, not subjectively claimed
- Honest scoring β calibrated against real Cannes winners, with anti-inflation rules
- Recursive refinement β weak criteria get targeted improvement using different methods each pass
- Case-soaking on plateau β when ideas plateau, the skill reads 8-12 canonical cards to re-train its sense for what a strong insight feels like; combining/remixing existing patterns is explicitly allowed (this is how Cannes-grade work is built)
- Kill Your Darlings β the skill argues against its own favorite ideas to test their strength
- Pre-Mortem β before delivery, simulates failure and surfaces the most likely failure modes
What's Inside
creative-director/
βββ SKILL.md # Core skill β phase router + 5-phase workflow
βββ assets/
β βββ output-templates.md # 4 presentation formats
βββ scripts/ # Python via uv (PEP 723 inline deps)
β βββ validate_schema.py # Frontmatter validation against tag-schema
β βββ generate_mocs.py # Builds 6 MOCs from cards
β βββ generate_links.py # Adds Related sections (idempotent)
βββ references/
βββ tag-schema.md # Single source of truth β 17-axis frontmatter contract
βββ idea-taxonomy.md # Pollard 7-level taxonomy
βββ emotion-hierarchy.md # Tier 1/2/3 + 30+ specific emotion values
βββ activation-toolkit.md # 9 activation formats + Non-ad vs Execution test
βββ legendary-patterns.md # P01-P18 mechanics + Pre-Mortem template
βββ methods-catalog.md # 20 creative methodologies as executable cards
βββ method-selection-matrix.md # Task β method routing + rotation rules
βββ insight-mining.md # 7 insight discovery techniques
βββ scoring-calibration.md # Detailed rubrics + calibration anchors
βββ creative-constitution.md # 3-layer evaluation system + feedback rules
βββ storytelling-frameworks.md # 6 narrative frameworks for advertising
βββ legendary-campaigns/ # 571-case library
βββ README.md # Library guide
βββ MOC-index.md # All 571 cards by year DESC
βββ MOC-pattern.md # Grouped by P01βP18 (18 mechanics)
βββ MOC-emotion.md # Grouped by emotion_tier (3 β 2 β 1)
βββ MOC-format.md # Grouped by category (film/integrated/stunt_pr/...)
βββ MOC-industry.md # Grouped by industry vertical
βββ MOC-budget.md # Grouped by budget (low/medium/high)
βββ cards/ # 571 individual cards (flat namespace)
βββ {id}.md
Case Library
571 advertising campaigns from 1950β2025, tagged across 17 axes, with full structural analysis on every card.
Card structure
Each card has YAML frontmatter (17 axes β see references/tag-schema.md) + 4 sections:
- Insight β the human truth the campaign exploits (one sentence)
- Mechanic β what was actually executed
- Why it worked β psychological / cultural / structural reason
- Steal β pattern-level borrow strategy
- Related β auto-generated wikilinks (pattern hub + 2 sibling cards + emotion match)
Tag schema (17 axes)
id, title, brand, agency, year, country, region, industry, pattern[] (P01βP18), category, idea_type (Pollard 7-level), involvement, channel, duration, goal[], budget, emotion[], emotion_tier (1/2/3), insight_domain, media_epoch, awards[], quality_score (HumanKind 1β10), scalability, risk.
18 patterns (P01βP18)
Format as Idea Β· Enemy or Conflict Β· Behavior Inversion Β· Brand as Activist Β· Cultural Hijack Β· Limitation as Power Β· Invisible Brand Β· Craft as Message Β· User as Co-Author Β· Serialization & Ritual Β· Absurd as Carrier Β· Social Experiment Β· Truth Telling Β· Product as Proof Β· Benefit Hyperbole Β· Long-form Drama Β· Design as Idea Β· Tech as Canvas
Lookup strategies
# Browse by axis β open the matching MOC
# Each line has inline-context (brand Β· year Β· format Β· emotion Β· budget Β· top_award)
# Filter by combination β ripgrep on frontmatter
rg -l "^budget: low$" cards/ | xargs rg -l "^emotion_tier: 3$"
# All P11 cases since 2020
rg -l "P11" cards/ | xargs rg -l "^year: 202"
# All canonical cases for QSR
rg -l "^industry: qsr$" cards/ | xargs rg -l "^quality: canonical$"
Saturation map (originality pressure)
| Pattern | Saturation | Originality cap |
|---|---|---|
| P11 (Absurd as Carrier), P16 (Long-form Drama), P09 (User as Co-Author) | high (>50 cases) | β€6 unless structurally new variant |
| P02, P10, P12, P14, P18 | medium | β€7 if 3+ canonical use same mechanic |
| P01, P15 | low | room for novelty |
This is empirical saturation, not subjective novelty.
Methodologies (20+)
| Category | Methods |
|---|---|
| Structural | SIT/Goldenberg Templates, SCAMPER, TRIZ (10 principles), Morphological Analysis |
| Association | Bisociation, Random Entry, Forced Connections, Synectics |
| Inversion | Reverse Brainstorming, Worst Possible Idea, Provocation PO |
| Perturbation | Oblique Strategies, Six Thinking Hats, Disney Creative Strategy |
| Volume | Crazy 8s, Brainwriting 6-3-5, Starbursting |
| Bonus | First Principles Thinking, Lateral Thinking Toolkit, Design Sprint Sketch |
Evaluation System
Three parallel scoring systems calibrated against real campaigns:
- 6 Weighted Criteria β Originality (0.25, empirically capped by case library), Strategic Fit (0.20), Emotional Response (0.20, Tier 1/2/3 hierarchy), Feasibility (0.15), Scalability (0.10), Simplicity (0.10)
- HumanKind Scale (Leo Burnett) β 1-10, from "Destructive" to "Changes the World"
- Grey Scale (Grey Group) β 1-10, from "Toxic" to "Best in the World"
Anti-inflation rules: batch control, normal distribution enforcement, real analogues test, specificity test, time test, empirical saturation cap from case library.
Idea Taxonomy (Pollard 7-level)
| Level | When required | Lifespan |
|---|---|---|
business | new venture, repositioning the entire company | years |
brand | rebranding, brand platform β "what does the brand stand for?" | 5β10+ years |
tagline | short phrase that crystallizes brand idea | 5β10+ years |
advertising | central thought across all comms β recognizable without logo | 3β5 years |
campaign | seasonal campaign, product launch, promo | 3β12 months |
non_advertising | activation/utility/cultural object that lives without ads | varies |
execution | one-off channel/format/mechanic | daysβweeks |
Activation diagnostic: if brief mentions activation/stunt/utility β apply the test "remove the campaign, does it still have meaning?" β Yes = non_advertising / No = execution.
Emotion Hierarchy (Tier 1/2/3)
- Tier 1 (forgettable): happy, sad, angry, afraid β score β€ 6
- Tier 2 (memorable): nostalgic, defiant, proud, ironic, etc. β score 6β8
- Tier 3 (greatness): bittersweet pride, ironic sincerity, vulnerable defiance, etc. β score 8β10
- Score 9+ requires Tier 3.
How Recursion Works
Generate ideas (3 methods, 8-12 ideas, primed against canon)
β
Tension test on each idea
β
Score top 3 (6 criteria + HumanKind + Grey, originality capped by saturation)
β
Score β₯ 9? βββ YES β Pattern Calibration + Pre-Mortem β Output
β NO
Identify weak criteria β Apply different method β Rescore
β
Plateau? βββ YES β RESTART via case-soaking
β (read 8-12 canonical cards, remix allowed)
β NO
Continue refinement
β
5 passes? βββ YES β Output best + honest assessment
Storytelling Frameworks
Story Spine (Pixar) Β· Sparkline (Nancy Duarte) Β· Freytag's Pyramid Β· Monroe's Motivated Sequence Β· Pixar Rules Β· Hero's Journey (StoryBrand)
Installation
Claude Code (recommended)
git clone https://github.com/smixs/creative-director-skill.git
cp -r creative-director-skill/creative-director ~/.claude/skills/
After installation, restart Claude Code session (/clear or new session) to pick up the skill.
Claude Projects
Add the files to your Claude Project's knowledge base. Upload all files from creative-director/ β SKILL.md is the entry point, it references other files via [[wikilinks]].
Other AI Agents (Cursor, Windsurf, GPT, Gemini)
The skill works with any AI agent that supports structured instructions β the core logic is in markdown files, no platform lock-in. Copy the creative-director/ folder to your project or skills directory.
Maintenance Scripts
Three Python scripts (run via uv run, PEP 723 inline deps β no manual setup):
cd creative-director
uv run scripts/validate_schema.py # Validate all card frontmatter
uv run scripts/generate_mocs.py # Rebuild 6 MOCs from cards
uv run scripts/generate_links.py # Rebuild Related sections (idempotent)
Run pipeline: edit/add cards β validate β regenerate MOCs β regenerate links.
Usage Examples
Full creative cycle:
"Come up with a campaign for [brand]. Target audience: [who]. Budget: [range]. Channels: [where]."
Insight mining:
"Find a consumer insight for [category]. The brief says [context]."
Evaluate an existing idea:
"Evaluate this concept: [description]. The brief objective was [goal]."
Activation / non-advertising:
"Need a PR-stunt for [brand]. Low budget, must drive earned media in a week. Not a campaign β a one-shot activation."
Quick ideation:
"Need 5 concepts for [brand] social media posts about [topic]."
What It's Not For
- Media planning or budget allocation
- Production management
- Brand identity / logo design
- Final copywriting (it generates concepts, not polished copy)
- Market research data collection
- Brand positioning warmaps (use a dedicated positioning skill)
Limitations & Honest Notes
- Auto-trigger in
claude -pmode is unreliable. This is an advisory skill β when invoked through one-shot CLI, the model often answers creative briefs directly without consulting it. For consistent behavior in interactive sessions, invoke explicitly or share a detailed brief (>500 chars with structure). - 571 source URLs are unverified. Library was built from public award-show indexes; verify links manually before citing in client work.
- 12 cards have
confidence: lowwithverification_required: trueβ these should be cross-checked against external sources. The skill prefersquality: canonicalcards for calibration. - Library is static. New campaigns from 2026+ are not auto-added; periodic manual extension required.
Credits
Created in collaboration with Paul Deadcough.
Built on methodologies from: Jacob Goldenberg (SIT), Genrich Altshuller (TRIZ), Edward de Bono (Lateral Thinking, Six Hats, PO), Arthur Koestler (Bisociation), William Gordon (Synectics), Brian Eno (Oblique Strategies), Nancy Duarte (Sparkline), Joseph Campbell / Donald Miller (Hero's Journey / StoryBrand), Leo Burnett (HumanKind), Mark Pollard (Strategy + 7-level Taxonomy), Clayton Christensen (JTBD).
Creative Constitution based on the Voskresensky/IKRA approach.
Case library curated from D&AD, Cannes Lions, One Show, Webby, and Effie shortlists 1950β2025.
License
MIT β use it, fork it, make better ads.