Paket.Unity3D

November 11, 2018 ยท View on GitHub

An extension for the Paket dependency manager that enables the integration of NuGet dependencies into Unity3D projects.

Why Paket.Unity3D?

While dependency managers like NuGet & Paket exist for .NET/Mono projects there is no easy way to manage dependencies for Unity3D projects.

Paket.Unity3D tries to solve this by adding NuGet libraries as Assets of a Unity3D project in a designated Paket.Unity3D directory.

Furthermore Paket.Unity3D works on the command-line and can be integrate into the build process.

Online resources

NuGet Status

Troubleshooting and support

Build status

BuildScriptStatus of last build
Monobuild.shTravis build status
Windowsbuild.cmdAppveyor build status

Quick contributing guide

  • Fork and clone locally.
  • Build the solution with Visual Studio, build.cmd or build.sh.
  • Create a topic specific branch in git. Add a nice feature in the code. Do not forget to add tests and/or docs.
  • Run build.cmd (build.sh on Mono) to make sure all tests are still passing.
  • Send a Pull Request.

If you want to contribute to the docs then please modify the markdown files in /docs/content and send a pull request.

License

The Unlicense