๐ฟ Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
June 7, 2026 ยท View on GitHub
๐ Overview
Ground4D is a spatially-grounded feedforward 4D reconstruction framework designed for unstructured off-road scenes. Off-road environments challenge existing feedforward Gaussian Splatting (FFGS) methods with three mutually amplifying properties: high-frequency geometry, spatially diffuse non-rigid dynamics, and continuous ego-motion jitter. These factors create conflicting Gaussian observations in the canonical space, leading to either blurry renderings or structural holes.
Key idea: Confining temporal competition to local spatial voxels eliminates the trade-off between temporal selectivity and spatial occupancy โ within each voxel the locally dominant Gaussian simultaneously achieves the highest temporal relevance and guarantees structural completeness.
โจ Highlights
- ๐ State-of-the-art on ORAD-3D (+1.48 dB PSNR over best baseline)
- ๐ Zero-shot generalization to RELLIS-3D without fine-tuning
- โก Feedforward inference โ no per-scene optimization required
- ๐ท Pose-free โ camera parameters predicted on-the-fly
- ๐ฟ Off-road focused โ handles vegetation, terrain jitter, and diffuse dynamics
๐๏ธ Method
Ground4D proceeds in three stages:
1. ๐ญ Canonical Gaussian Space Construction
A frozen VGGT backbone jointly processes all context frames, predicting camera parameters, depth, per-pixel Gaussian attributes, surface normals, and dynamic confidence. Pixels are unprojected into a shared canonical 3D Gaussian space.
2. ๐ฆ Voxel-Grounded Temporal Gaussian Aggregation (Core Contribution)
The canonical space is partitioned into a uniform sparse voxel grid. Within each voxel:
- Query-conditioned temporal attention scores co-located Gaussians by their relevance to the query time .
- Intra-voxel softmax normalization ensures every non-empty voxel produces a valid primitive regardless of temporal distance.
- Attribute-specific fusion estimators aggregate position (weighted mean), color (weighted mean), opacity (max-mean blend), scale (log-space geometric mean), and rotation (normalized quaternion mean).
3. ๐จ Rendering
Fused static Gaussians are composited with interpolated dynamic Gaussians (via TAPIP3D) and a parametric sky model, then rasterized via 3DGS splatting.
๐ Installation
git clone https://github.com/wsnbws/Ground4D.git
cd Ground4D
# Create conda environment
conda create -n ground4d python=3.10 -y
conda activate ground4d
# Install PyTorch (adjust CUDA version as needed)
pip install torch==2.1.0 torchvision==0.16.0 --index-url https://download.pytorch.org/whl/cu121
# Install core dependencies
pip install -r requirements.txt
# Install gsplat (differentiable Gaussian rasterization)
pip install gsplat
# Install torch-scatter
pip install torch-scatter -f https://data.pyg.org/whl/torch-2.1.0+cu121.html
# Build pointops2 CUDA extension
cd third_party/pointops2
python setup.py install
cd ../..
๐ฆ Model Weights(waiting)
| Model | Description | Download |
|---|---|---|
dggt.pt | Pretrained VGGT/DGGT backbone | HuggingFace |
ground4d.pt | Fine-tuned Ground4D full model | HuggingFace |
tapip3d_final.pth | TAPIP3D 3D tracker | TAPIP3D repo |
๐๏ธ Dataset Preparation
Ground4D is trained on ORAD-3D and evaluated zero-shot on RELLIS-3D.
ORAD-3D
See datasets/ORAD.md for download and preprocessing instructions.
# Preprocess ORAD-3D dataset
python datasets/preprocess.py --data_root /path/to/orad --output /path/to/orad/processed
RELLIS-3D
Download from the official RELLIS-3D page. No preprocessing required for zero-shot evaluation.
๐๏ธ Training
bash train.sh
Edit train.sh to set IMAGE_DIR, CKPT_PATH, and LOG_DIR for your environment.
Key hyperparameters:
| Parameter | Default | Description |
|---|---|---|
--voxel_size | 0.002 | Voxel grid cell size (world units) |
--feature_dim | 64 | Temporal fusion feature dimension |
--hidden_dim | 64 | Time MLP hidden dimension |
--sequence_length | 4 | Context frames per sample |
--drop_middle_view_prob | 0.5 | Temporal augmentation dropout probability |
--fusion_version | v1 | Fusion module version (v1 or v3) |
--max_epoch | 2000 | Training epochs |
Training with surface normal supervision (add to train.sh):
--use_normal_supervision \
--normal_pred_weight 0.05 \
--normal_gs_weight 0.02 \
--normal_softmin_temp 10.0
๐ Inference & Evaluation
bash eval.sh
Inference modes:
--mode | Description |
|---|---|
2 | Static reconstruction (no interpolation) |
3 | Full pipeline with dynamic Gaussian interpolation via TAPIP3D |
Quick single-scene inference:
python custom_inference.py \
--image_dir /path/to/dataset \
--dataset_type orad \
--ckpt_path logs/ground4d/ckpt/model_latest.pt \
--dggt_ckpt_path /path/to/dggt.pt \
--model_type voxel_v2 \
--sequence_length 4 \
--output_dir results/my_scene \
--interval 20 \
--n_inter_frames 3 \
--track_ckpt /path/to/tapip3d_final.pth \
--mode 3 \
--voxel_size 0.002 \
--save_images
๐ Experimental Results
Quantitative Comparison
| Method | ORAD-3D PSNRโ | ORAD-3D SSIMโ | ORAD-3D LPIPSโ | RELLIS-3D PSNRโ | RELLIS-3D SSIMโ | RELLIS-3D LPIPSโ | Dynamic | Pose-free |
|---|---|---|---|---|---|---|---|---|
| MvSplat | 15.01 | 0.30 | 0.53 | 9.95 | 0.16 | 0.68 | โ | โ |
| DepthSplat | 21.98 | 0.60 | 0.37 | 22.29 | 0.52 | 0.34 | โ | โ |
| STORM | 20.56 | 0.54 | 0.44 | 18.40 | 0.46 | 0.56 | โ | โ |
| NopoSplat | 22.41 | 0.62 | 0.33 | 21.40 | 0.50 | 0.38 | โ | โ |
| DGGT | 21.76 | 0.61 | 0.32 | 21.27 | 0.53 | 0.36 | โ | โ |
| Ground4D (Ours) | 23.89 | 0.64 | 0.23 | 22.12 | 0.55 | 0.28 | โ | โ |
Evaluated at 256ร448 resolution on a single NVIDIA A6000 GPU.
๐ผ๏ธ Visual Comparison on ORAD-3D
๐ฒ Zero-Shot Results on RELLIS-3D
๐ Multi-Scene Generalization
๐ Citation
If you find Ground4D useful in your research, please cite:
@article{wang2026ground4d,
title = {Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes},
author = {Wang, Shuo and Mei, Jilin and Liu, Fuyang and Guan, Wenfei and Kong, Fanjie and Zhao, Zhihua and Wang, Shuai and Min, Chen and Hu, Yu},
journal = {arXiv preprint},
year = {2026}
}
๐ Acknowledgements
Ground4D builds upon several excellent open-source projects:
- VGGT โ Visual Geometry Grounded deep structure from motion
- DGGT โ Dynamic Gaussian splatting with temporal lifespan
- TAPIP3D โ 3D point tracking for dynamic regions
- gsplat โ Differentiable Gaussian rasterization
- NopoSplat โ Pose-free Gaussian splatting
๐ License
This project is released under the MIT License.