ShaderlabVS
January 7, 2026 Β· View on GitHub
ShaderlabVS
π₯ ShaderlabVS is upgraded to Omni Shader Tools for Unity, featuring a completely rewritten parser from the ground up. Try it from Visual Studio Marketplace or visit https://omnishader.amlovey.com.
ShaderlabVS is a Visual Studio Plugin for Unity Shaderlab programming.
If you are looking for Shaderlab extensions for Visual Studio Code, you can take look at ShaderlabVSCode(Free).
Supports files:
- .shader
- .cginc
- .glslinc
- .compute
- .cg
- .hlsl
Features
Syntax Hightlighting and outlining
Quickinfo
Code Completion
Signature help for CG and Unity built in functions
Supports Dark Theme

Development
Requirements
- Visual Studio
- Visual Studio SDK
How to debug in Visual Studio
- Download and install Visual Studio SDK
- Open ShaderlabVS solution
- Press F6 to build solution
- If you want to debug it in Visual Studio, and encounter problems, please make sure the Start exteral program and Comand line arguments in the Debug tab of ShaderlabVS project settings have value as follow:
- Set Start exteral program to the path of devenv.exe (the Visual studio main program)
- set Comand line arguments to /rootsuffix Exp. Below is a screenshot for the settings:
Support Visual Studio Versions:
- Visual Studio 2013
- Visual Studio 2015
- Visual Studio 2017
The other version are not tested, not sure if there are also work or not.
Thanks To
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